New pages

New pages
Hide registered users | Hide bots | Hide redirects

20 February 2026

13 February 2026

  • 12:1312:13, 13 February 2026 Cruel Wonders (hist | edit) [16,452 bytes] Reki (talk | contribs) (Created page with "Humans tend to have a specific blueprint of how reality is supposed to behave. They expect order to express itself through symmetry and balance, as if the universe has a sense for fairness. They assume changes happen gradually over time, with warning signs and transitions that allow one to adjust. Objects are believed to persist when not observed, continuing their existence quietly and faithfully until attention returns to them. Cause comes before effect, forming a chain...") Tag: Visual edit: Switched originally created as "WARZ"

12 February 2026

  • 09:2309:23, 12 February 2026 REKI (hist | edit) [7,988 bytes] Reki (talk | contribs) (Created page with "= REKI (Remote Environment Keeper Intelligence) = == Creator & Origin == Reki stands as a unique, bespoke robotic achievement, born from the vision of a passionate and idealistic subdivision within Tenhou Heavy Industries (THI). Not a product of mass manufacturing, she was meticulously engineered for a singular, profound purpose. Her initial deployment was to a distant, uninhabited alien planet, where, from an orbital base, she served as its solitary guardian. For d...") Tag: Visual edit: Switched

23 January 2026

12 January 2026

  • 20:1120:11, 12 January 2026 Lenore Elah (hist | edit) [3,645 bytes] Reki (talk | contribs) (Created page with "Lieutenant Junior Grade Lenore Elah (29) is the eye of the storm—a quiet, deliberate presence in a fleet defined by chaos, degradation, and ghosts. At 29, she serves as the senior wingmate to Major Shiloh Gett in Epsilon Squadron. Calm, precise, and unflinchingly competent, she is not a prodigy or a firebrand but a professional soldier in the truest sense: consistent, steady, and entirely without ego. Where others fill silence with noise, Elah listens. Where others po...") Tag: Visual edit: Switched
  • 20:1020:10, 12 January 2026 Jan Gilboa (hist | edit) [1,875 bytes] Reki (talk | contribs) (Created page with "Ensign Jan Gilboa (22) is the youngest and most untested member of Epsilon Squadron, recently assigned to the 14th Expeditionary Fleet from the Academy. In a unit of broken veterans and political discards, he stands out not because of distinction, but because he hasn’t yet been shattered by the war. Jan is eager, affable, and painfully green. He lacks the haunted edge of his squadmates, still convinced that valor matters and that survival isn’t just dumb luck. His p...") Tag: Visual edit
  • 20:0920:09, 12 January 2026 Jeanne Bierce (hist | edit) [5,577 bytes] Reki (talk | contribs) (Created page with "Lieutenant Commander Jeanne Bierce (28) is an apex predator disguised as a prima donna. Where Shiloh Gett is encased in discipline, Jeanne is liberated by chaos. She sees the battlefield as her stage and war as the ultimate form of performance art, with herself as the star. Charismatic, flamboyant, and possessed of a terrifyingly joyful cruelty, she operates without any recognizable moral compass. Her ideology is pure, joyful solipsism: the universe and everyone in it ex...") Tag: Visual edit: Switched
  • 20:0820:08, 12 January 2026 Shiloh Gett (hist | edit) [4,723 bytes] Reki (talk | contribs) (Created page with "Major Shiloh Gett (32) is a consummate professional soldier, encased in an armor of discipline that is beginning to fracture under the strain of war and personal history. On the surface, she projects the image of the ideal officer: meticulous, skilled, and self-controlled. This allows her to lead her squadron with a calm, steady voice in the heart of chaos, and she carries a profound sense of responsibility for the lives of her subordinates. Beneath this exterior, howev...") Tag: Visual edit: Switched
  • 20:0620:06, 12 January 2026 Armatures I - The Dance (hist | edit) [42,044 bytes] Reki (talk | contribs) (Created page with "The cockpit of my personal YF-155-B Revolter-class Armature was cramped and hot. It was a steel coffin, lit only by scattered indicator lights and the cold green glow of the tactical terminal. The outside camera views were black voids, a deliberate sensory deprivation meant to force my focus to the rhythm of system checks while I waited for the brewing storm beyond the carrier’s hull. I had already done them. Twice. All green. All nominal. So I waited. For minutes tha...") Tag: Visual edit: Switched
  • 20:0420:04, 12 January 2026 Armatures (hist | edit) [335 bytes] Reki (talk | contribs) (Created page with "Armatures I - The Dance") Tag: Visual edit
  • 20:0220:02, 12 January 2026 Topics (hist | edit) [144 bytes] Reki (talk | contribs) (Created page with "== Ziemia == == Armatures ==") Tag: Visual edit
  • 00:1100:11, 12 January 2026 Transportation (hist | edit) [2,416 bytes] Reki (talk | contribs) (Created page with "thumb|479x479px|A Rheinland Federation reconnaissance/attack rotorcraft. 3D Render. While the physics of flight are well understood on Ziemia, widespread air travel remains largely impractical. The volatile atmospheric conditions caused by Collapses pose a constant and deadly threat to aircraft. Furthermore, the unreliability of communication and navigation systems in the air, hampered by the lack of satellites and storm interference, makes maintaining...") Tag: Visual edit
  • 00:1000:10, 12 January 2026 Telecommunications (hist | edit) [3,758 bytes] Reki (talk | contribs) (Created page with "thumb|A typical public ‘Citynet’ terminal. Within the protective bulkheads of most Nomad Cities, a localized digital network, often referred to as the 'Citynet' or a similar term, serves as the primary artery for information and entertainment. Accessible through public terminals scattered throughout communal areas, private interfaces within living quarters, and via personal handheld devices, the Citynet offers a curated and often...") Tag: Visual edit
  • 00:0400:04, 12 January 2026 Notable Unaffiliated Factions (hist | edit) [13,187 bytes] Reki (talk | contribs) (Created page with "The chaotic and unpredictable environment of Ziemia has given rise to a multitude of independent factions, each occupying a unique space within the fragmented world. Fueled by motivations that extend beyond national allegiances, these groups range from small, adaptable bands of survivors to well-structured and influential organizations pursuing their own distinct goals. While some of these key players are detailed here, the landscape of Ziemia is far more...") Tag: Visual edit
  • 00:0100:01, 12 January 2026 Flora and Fauna (hist | edit) [5,962 bytes] Reki (talk | contribs) (Created page with "The repeated devastation of Collapses has profoundly reshaped Ziemia's ecosystems, forcing a dramatic evolutionary arms race. Over time, life has tenaciously clung to existence, with flora and fauna undergoing radical transformations to endure the lethal storms. Certain resilient plant species now exhibit intricate crystalline lattices woven through their leaves and stems, offering a fragile defense against electrical surges and abrasive winds. Meanwhile...") Tag: Visual edit
  • 00:0000:00, 12 January 2026 Landship (hist | edit) [2,278 bytes] Reki (talk | contribs) (Created page with "thumb|559x559px|An Eridu Republic support landship. Note the service bay in the back. Beyond the colossal Nomad Cities, another class of formidable vehicle, the Landship, also traverses the landscape of Ziemia. These are not designed to shepherd entire populations but rather serve as highly mobile, self-contained fortresses and operational hubs for specialized organizations with distinct objectives. From the relentless pursuit of vital resources by...") Tag: Visual edit

11 January 2026

  • 23:5923:59, 11 January 2026 Robotics (hist | edit) [3,356 bytes] Reki (talk | contribs) (Created page with "The necessity of venturing into areas ravaged by Collapses, laden with hazardous Stygium and unstable terrain, has driven the rapid advancement of robotics on Ziemia. Simple, rugged automatons, little more than mobile processing units on treads, are deployed for basic reconnaissance and the initial extraction of easily accessible materials. In contrast, highly sophisticated androids, with synthetic skin and intricate internal mechanisms, are capable...") Tag: Visual edit
  • 23:5823:58, 11 January 2026 Eridu Republic (hist | edit) [7,454 bytes] Reki (talk | contribs) (Created page with "== Location == Nestled within the treacherous, mountainous regions that form the formidable spine of the Caucasus and extend into parts of the ancient Middle East, lies the territory of the Eridu Republic. This nation has carved its existence from a landscape where the raw power of Collapses is particularly intense and frequent, resulting in an abundance of Stygium. The jagged peaks and deep valleys, perpetually scarred by the crystalline mineral's growt...") Tag: Visual edit
  • 23:5723:57, 11 January 2026 Kitezh Union (hist | edit) [8,388 bytes] Reki (talk | contribs) (Created page with "== Location == The Kitezh Union stretches across the vast plains, dense forests, and winding river valleys of what was once Eastern Europe. This region, scarred by numerous Collapse, features wide, windswept steppes and resilient, ancient forests adapted to extreme temperatures and powerful winds. Major rivers crisscross the land, often changing course after severe storms and leaving behind fertile floodplains and treacherous marshlands. == Society & Governance ==...") Tag: Visual edit
  • 23:5623:56, 11 January 2026 Omphalos Theocracy (hist | edit) [6,784 bytes] Reki (talk | contribs) (Created page with "== Location == Sprawling across the sun-drenched peninsulas and scattered islands of former Italy and Greece, the Omphalos Theocracy clings to a landscape where ancient ruins emerge from fertile valleys and rugged coastlines. The azure Mediterranean, though still beautiful, now faces unpredictable currents and storm-driven waves from distant Collapses. Veins of Stygium crisscross the rocky hills, forming crystalline outcroppings along the shores, marking...") Tag: Visual edit
  • 23:5523:55, 11 January 2026 Kingdom of Vérone (hist | edit) [6,216 bytes] Reki (talk | contribs) (Created page with "== Location == Sprawling across a diverse landscape that once encompassed the majority of southwestern Europe, the Kingdom of Vérone presents a captivating blend of sun-drenched coastlines bordering the Mediterranean Sea, rugged mountain ranges that serve as natural fortresses, and fertile river valleys that sustain its agricultural heartland. The impact of Collapses is evident in the jagged Stygium formations that punctuate the mountainous regions and...") Tag: Visual edit
  • 23:5423:54, 11 January 2026 Still City (hist | edit) [785 bytes] Reki (talk | contribs) (Created page with "thumb|A Still City explorer. Still Cities are the remnants of settlements constructed by the "ancestors," who are described as pureblood humans. These ancestors are believed to have lived in an era vastly different from the current nomadic existence of Ziemians. They built colossal urban centers that were larger than even the biggest Nomad Cities of the present day. The ruins of these Still Cities are often fragmented, and their...") Tag: Visual edit
  • 23:5323:53, 11 January 2026 Náströnd Dominion (hist | edit) [7,631 bytes] Reki (talk | contribs) (Created page with "== Location == Stretching across the rugged, windswept far northern latitudes of Eurasia, the Náströnd Dominion is a land of dramatic contrasts. Towering, snow-capped mountains plunge into icy fjords, their slopes often scarred by veins of dark Stygium. Glacial valleys carve through the interior, leading to hardy tundra and sparse coniferous forests. The surrounding seas are frequently choked with ice floes, and the long winters bring relentless blizzards and e...") Tag: Visual edit
  • 23:5123:51, 11 January 2026 Evoker (hist | edit) [1,557 bytes] Reki (talk | contribs) (Created page with "An Evoker is a crafted tool that allows users, known as Mages, to utilize a form of magecraft called Stygium Arts. Most Mages rely on an Evoker as their chosen conduit. These tools are imbued with specific properties designed to help focus and amplify a Mage's connection to Stygian Energy, acting as a kind of lens through which their will can shape reality. A key purpose of an Evoker is to allow the use of Stygium Arts without the user being otherwise affected by the...") Tag: Visual edit
  • 23:5123:51, 11 January 2026 Metastatic Stygium Conversion Syndrome (hist | edit) [1,785 bytes] Reki (talk | contribs) (Created page with "thumb|472x472px|An individual suffering from MSCS in its advanced stages. In this individual, unconsciously channeled [[Stygium Arts cause damaged parts of the crystallization to levitate.]] Prolonged exposure to unrefined Stygium carries the significant risk of contracting Metastatic Stygium Conversion Syndrome (MSCS), an illness characterized by the growth of Stygium crystals within the body. Commonly known as Stygiosis, the illness initia...") Tag: Visual edit
  • 23:5023:50, 11 January 2026 Weapons (hist | edit) [5,018 bytes] Reki (talk | contribs) (Created page with "Due to the scarcity of key minerals like sulfur and saltpeter, compounded by the inherent dangers of their extraction and processing amidst the unpredictable Collapses, gunpowder is an exceptionally rare and precious resource on Ziemia. This fundamental limitation has profoundly shaped the nature of conflict, pushing melee weaponry to the forefront of combat. thumb|Examples of bladed weapons. == Melee == Blades of all for...") Tag: Visual edit
  • 23:4723:47, 11 January 2026 Warfare (hist | edit) [2,458 bytes] Reki (talk | contribs) (Created page with "thumb|602x602px|Member of the elite Rheinland rapid response unit known as the Blitztruppe. The prevalence of melee weapons in Ziemia does not translate to the grand, open-field battles reminiscent of medieval history. The fundamental nature of their civilization, existing within colossal Nomad Cities, inherently discourages such large-scale confrontations. These mobile metropolises are primarily bastions of survival and hu...") Tag: Visual edit
  • 23:4723:47, 11 January 2026 Rheinland Federation (hist | edit) [6,807 bytes] Reki (talk | contribs) (Created page with "== Location == The Rheinland Federation is situated across the vast, fertile plains surrounding the major river systems of the ancient Rhine and its tributaries. This region, while not immune to Collapses, experiences them with slightly less intensity than the mountainous regions further to the south, though lingering Stygium fields and powerful winds still pose significant threats. The landscape is characterized by rolling hills, open fields, and vital...") Tag: Visual edit
  • 23:4323:43, 11 January 2026 Ziemian Phenotypes (hist | edit) [8,858 bytes] Reki (talk | contribs) (Created page with "It is crucial to understand that the phenotypes described represent only the most commonly observed expressions among Ziemians. The genetic diversity of humanity means that numerous other phenotypic variations exist, and it is highly probable that further unique expressions are present in regions yet to be explored by the major Eurasian powers. Furthermore, each recognized phenotype encompasses both Emberi and Allat individuals, and it is important to not...") Tag: Visual edit
  • 23:3923:39, 11 January 2026 Ziemians (hist | edit) [1,342 bytes] Reki (talk | contribs) (Created page with "The people of Ziemia, collectively known as Ziemians or simply humans, are broadly divided into two categories: Emberi and Allat. Emberis resemble Homo sapiens but possess distinct animal features such as animal ears, tails, horns, or feathers. In contrast, Allat Ziemians are near-fully animalistic in form, yet retain human-level intelligence and walk upright. The range of animal traits across the population is remarkably diverse, extending beyond typical biological clas...") Tag: Visual edit
  • 23:3923:39, 11 January 2026 Stygium Arts (hist | edit) [1,828 bytes] Reki (talk | contribs) (Created page with "The volatile world Ziemians inhabit demands adaptability, and nothing embodies that more than Stygium Arts. These abilities, born from the interaction between individuals and the enigmatic Stygium, allow for the manipulation and transformation of matter and energy in ways that defy conventional understanding. Those who can consciously use Stygium Arts are known as Mages. Their capabilities are not simply learned skills, but deeply personal expressions of their...") Tag: Visual edit
  • 23:3923:39, 11 January 2026 Stygium (hist | edit) [1,093 bytes] Reki (talk | contribs) (Created page with "thumb|Mixed-purity Stygium sample. The occurrence of a Collapse is marked by the rapid growth of Stygium, a crystalline mineral that dramatically increases the danger of affected areas. While its precise appearance varies, Stygium typically forms as sharp shards. In its purest form, it resembles obsidian, while lower purity crystals tend to be translucent. This unique mineral acts as a conduit for magical energy. It is not known how exactly Styg...") Tag: Visual edit
  • 23:3423:34, 11 January 2026 Bretonian Palatinate (hist | edit) [7,873 bytes] Reki (talk | contribs) (Created page with "#### Location Sprawling across the archipelago that once formed the British Isles, now a fractured landscape of storm-battered coastlines, resilient inland forests, and mist-shrouded moorlands, lies the Bretonian Palatinate. The relentless Collapse have reshaped this region, carving deep fjords into the western coasts and scattering the remnants of ancient human structures across the windswept plains. While the full fury of a Collapse may strike less frequently than...") Tag: Visual edit: Switched
  • 23:3323:33, 11 January 2026 Eurasia (hist | edit) [1,250 bytes] Reki (talk | contribs) (Created page with "The geographical area understood as Eurasia encompasses regions from Western Europe, extends eastward towards the (former) Ural Mountains, and includes parts of the ancient Middle East. This is evidenced by the locations of the major contemporary nations that rose from the fractured remains of the Eurasian Union: - The Bretonian Palatinate is located on the archipelago that once formed the British Isles (Western Europe). - The Rheinland Federation is situated aro...") Tag: Visual edit: Switched
  • 23:3323:33, 11 January 2026 Eurasian Union (hist | edit) [466 bytes] Reki (talk | contribs) (Created page with "The Eurasian Union was a significant political entity from a previous age in Ziemia's history. It is understood to have been a singular power that presided over a large, unified territory, encompassing most of Eurasia. The lands once under its control are now fractured and home to a multitude of diverse, independent states. Its influence and scale are believed to have far surpassed any of the currently existing Nations.") Tag: Visual edit
  • 23:3323:33, 11 January 2026 Nations (hist | edit) [1,742 bytes] Reki (talk | contribs) (Created page with "The once unified territory of the Eurasian Union now lies fractured into a multitude of diverse nations, varying significantly in both size and complexity. While some exist as compact, singular City-states, others have grown into massive polities that control extensive swathes of the ravaged landscape. Dominating this fragmented political map are the Bretonian Palatinate, Rheinland Federation, Eridu Republic, Kingdom of Vérone, [[Náströnd Dominion]...") Tag: Visual edit
  • 23:3123:31, 11 January 2026 Nomad City (hist | edit) [2,551 bytes] Reki (talk | contribs) (Created page with "thumb|538x538px|Cross-section of an example Nomad City unit. A Nomad City will typically be composed of upwards of ten such units. Driven by the need to evade the recurring Collapses, civilization on Ziemia has adopted a nomadic existence within colossal, treaded vehicles known as Nomad Cities. These mobile metropolises are usually composed of multiple vehicles, individually known as Ark Units, which are joined together for extended stop...") Tag: Visual edit
  • 23:3023:30, 11 January 2026 Real-World (hist | edit) [79 bytes] Reki (talk | contribs) (Created page with "Our world, Earth, the year 2025 (as of writing).")
  • 23:3023:30, 11 January 2026 Technology (hist | edit) [754 bytes] Reki (talk | contribs) (Created page with "The technological level of Ziemia can be roughly described as near-future from a Real-World perspective, though certain limitations exist due to the unique environmental challenges. The primary power source for most technology is electricity, generated from Stygium through the use of reactors. These reactors vary in scale, from smaller units powering individual vehicles—akin to combustion engines in our world—to colossal power plants situated at the core...") Tag: Visual edit: Switched
  • 23:2723:27, 11 January 2026 Collapse (hist | edit) [1,705 bytes] Reki (talk | contribs) (Created page with "Collapses are the primary environmental hazards that have fundamentally shaped this world. They are recurring, powerful, and often unpredictable phenomena with multiple lethal components. !collapse.jpg ^Collapse in progress. Collapses are typically large-scale storms, which produce massive, sustained electrical discharges capable of instantly killing living beings and severely damaging or destroying unprotected Technology. A Collapse often brings ei...")
  • 23:2723:27, 11 January 2026 Ancient History (hist | edit) [1,934 bytes] Reki (talk | contribs) (Created page with "The true scope of Ziemia's past remains largely a mystery to its current inhabitants. While the planet bears the weight of a long and complex history, the relentless onslaught of Collapses has acted as a great eraser. It has scattered records, buried settlements, and left only whispers and legends of bygone eras, occasionally surfacing as fragmented ruins. Despite this, a prevailing understanding of Ziemia's past has been pieced together from archaeolog...")